If seduce fails, they simply fly back out of reach, taking the AoO to their large healthpool and the dance repeats. Any T3 you send at them gets kited until it gets hit with throw curse (flying), then hit with seduce. Succubi in particular make wicked powerful lategame scouts because you simply cannot intercept them cost effectively. And as the game progresses, I just transition upwards, or are you going to build a defensive network of manticores/draconian fliers/elven gryphon riders to actually tag my crows/succubi. Have fun chasing summonable units who out-move you. They also have extremely long vision range. This means they spend less points on movement. It helps for pinpointing all your cities and defenses, but it's expensive and not going to be maintained. My actual army casually camping an erected watchtower nearby. One, we're playing knife fight map size and thus there isn't going to be enough space between us for you to recover from a single assassin strike, or two, you're not teching fast enough.Ĭrows. To be honest, no, for me, it's midgame tech, and if you can't get there fast enough, well then there's only two possible answers. Shadow Stalker research is cheaper by 50%. Also, corpse looting, treasure raiding, courtesan ambassadors all boost my income heavily during the early game creeping and city state phases. That 100 gold cost is partially mitigated by the fact my cities are mining gold as many as 20 turns sooner. I use buillders and thus my cities come pre-equip with wooden walls before they're even built. No, I don't spend any significant resources on a wall.
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